Fermilab Computing Division

CS Document 5350-v1

Understanding the benefits of immersive virtual reality: from interaction to visualization

Document #:
CS-doc-5350-v1
Document type:
Presentation
Submitted by:
Ruth Pordes
Updated by:
Regis Kopper
Document Created:
14 May 2014, 12:23
Contents Revised:
14 May 2014, 12:23
Metadata Revised:
14 May 2014, 14:42
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Abstract:
Virtual reality technology has been shown to improve user performance in tasks such as spatial understanding, memorization and training. Immersive virtual environments allow users to experience three dimensional computer graphics applications from a first person perspective and to interact using natural techniques. In this talk, I will provide an overview of the research I have conducted on the benefits of immersive virtual reality on different application areas, ranging from understanding interaction in the 3D space to how we perceive and perform tasks in immersive visualization systems. During my talk, I will discuss how immersive virtual environments can be beneficial in experimental neuroscience and I will present a recent project involving the use of virtual reality in brain-machine interfaces training. I will also discuss virtual reality display technologies and tradeoffs between high-end and consumer level systems, including the Duke immersive Virtual Environment (DiVE), an advanced interactive virtual reality infrastructure at Duke University, and the Oculus Rift, a consumer-level virtual reality head-mounted display.
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Associated with Events:
Understanding the benefits of immersive virtual reality: from interaction to visualization held on 14 May 2014 in WH One West
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