Fermilab Computing Division

Understanding the benefits of immersive virtual reality: from interaction to visualization

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Full Title: Understanding the benefits of immersive virtual reality: from interaction to visualization
Date & Time: 14 May 2014 at 11:00
Event Location: WH One West
Event Moderator(s):
Event Info: Speaker:
Dr. Regis Kopper, research scientist at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment DiVE)

Virtual reality technology has been shown to improve user performance in tasks such as spatial understanding, memorization and training. Immersive virtual environments allow users to experience three dimensional computer graphics applications from a first person perspective and to interact using natural techniques. In this talk, I will provide an overview of the research I have conducted on the benefits of immersive virtual reality on different application areas, ranging from understanding interaction in the 3D space to how we perceive and perform tasks in immersive visualization systems. During my talk, I will discuss how immersive virtual environments can be beneficial in experimental neuroscience and I will present a recent project involving the use of virtual reality in brain-machine interfaces training. I will also discuss virtual reality display technologies and tradeoffs between high-end and consumer level systems, including the Duke immersive Virtual Environment (DiVE), an advanced interactive virtual reality infrastructure at Duke University, and the Oculus Rift, a consumer-level virtual reality head-mounted display.

Dr. Regis Kopper is a research scientist at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment (DiVE). Dr. Kopper has experience in the design and evaluation of virtual reality systems in the areas of interaction design and modeling, virtual human interaction and in the evaluation of the benefits of interactive immersive display systems. At Duke, Dr. Kopper investigates how immersive virtual reality technology and experiences can benefit different domain areas, such as archeology, health care, engineering, psychology and neuroscience. His research interests include 3D user interfaces, novel interaction techniques and immersive display systems. Dr. Kopper is a recipient of the best paper award in the IEEE Symposium in 3D User Interfaces and was a member of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. His research has been funded by the DoD, NSF and NIH. Dr. Kopper received his B.A. and M.S. from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. from Virginia Tech.

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